![]() It is also meant to remind us of interesting things we don’t think about very often. It is designed to trigger ideas, to link concepts not normally linked, and to familiarize authors with places and things outside their daily lives. We rarely know where inspiration comes from, so without a roadmap or a clearly defined formula, this book might be the next best thing. This book is for those moments when nothing appearing on the computer screen sounds any good. This book is also for those moments when everything sounds like a cliché, when every fantasy story contains a hooded stranger in a tavern, and when all the villains and monsters in all types of fiction suddenly sound like two-dimensional cardboard rip-offs of the mustached bad guys tying young damsels to railroad tracks in black-and-white melodramas. Every author reaches a point in a writing project (usually at about 66,000 words of a 100,000 word manuscript) at which she’d like to conjure up an out-of-control city bus to careen down a forest path, flatten her group of fantasy heroes, describe their gelatinous remains, and gleefully write the words “The End.” This book is for moments like that. This book is less about technical accuracy and etymology and more about helping authors to craft a setting, envision a character, or unfold a scene. That definition is especially fitting for this book, which departs from the typical alphabetical thesaurus with its closely-linked synonyms, and instead provides groups of words for storytellers who are groping for just the right idea. Introduction According to some sources, the word thesaurus is synonymous with treasury. Witchcraft Chapter 18: Legendary, Mysterious, and Mythical Items and LocationsĬhapter 19 - Symbology & Symbolic Objects and Placesĭivination and Fortune Telling Palm Reading Tarot Cards Magical Objects and Spells Classic Magical Objects Designing Magical Objects Designing Spells Reptiles Snakes Chapter 16: Monsters Monster Lairs and Locations Gods and Pantheons Chapter 15: Animals and Creatures ![]() Religion Major Religious Books Books of the Bible Visual Art Chapter 14: Philosophy and Religion Rimfire Rifles Sniper Rifles Shotguns Chapter 8: MilitaryĬhapter 9: Transportation General VocabularyĬhapter 10: Geology, Geography, Meteorology, and Botany Geology Rocks and Minerals Geologic Time Soil Geography Landforms Man-Made Boundaries Meteorology Botany Fungus Herbaceous Plants Woody Plants Trees Chapter 11: Astronomy and Chemistry Astronomy Star Names Planets and Moons Chemistry Elements PoisonsĦ1 61 62 64 66 67 68 68 68 70 70 70 74 74 77 77 79 81 82 83 83 Post-1900 Gear and Weapons Weapons Special Weapons And Tactics Handguns/Pistols Revolvers Rifles Centerfire Rifles Pre-1900 Gear and Weapons Armor Shields Weapons Occupations Adventurers Civilians OrganizationsĬhapter 2: Clothing Styles of Dress Clothing Pieces Clothing Construction Chapter 3: Architecture and PropertyĬhapter 7: Combat, Armor, and Weapons Combat Vocabulary Physical Attributes Size and Body Type Facial Features Hair Brown Introduction What Makes This Book Different The Storyteller’s Responsibility: Research What This Book Does Not Contain A Whisper of Encouragement Chapter 1: Character Building Table of Contents The Storyteller’s Thesaurus Fantasy, History, and Horror James M. Chenault & Gray Publishing, Troll Lord Games logos are Trademark of Chenault & Gray Publishing. Storyteller’s Thesaurus Trademark of Cheanult & Gray Publishing. Any mention of actual commercial products in this book does not constitute an endorsement. LEGAL PAGE: Every effort has been made not to make use of proprietary or copyrighted material. The Storyteller’s Thesaurus Fantasy, History, and Horror James M.
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