Given that looting does increase your hand’s card quality, what are the downsides? Imagine I didn’t give you any examples and just said “you have your second-best card in hand and your deck contains a much better card and a bunch of generic mediocre win conditions.” People asking whether the opponent could have Disenchant or Cloudchaser Eagle, or wondering if this was a sideboard game, are missing the point. While the cards chosen for the example were chosen intentionally, don’t read too much into them. There are downsides, which I’ll delve into, but if you shortcut to “loot any time you have anything but your best card,” you will be right way more often than not. You can take this a step further and ignore the cards present: If you ever have the option to loot and you don’t have your best card in hand, looting is going to get you closer to the optimal hand. It isn’t even a disaster if you do discard Blast, as the opponent will very likely lose to the now-stolen Serra Angel. By looting, you get 1 card closer to Control Magic, which is worth the small risk of it being the exact top card and making you discard Lightning Blast. Given the information I gave you, Lightning Blast is a clear second-best, with Control Magic being number one. When you have anything but your best card in hand, looting can only make your hand better. It’s the end of your opponent’s turn, you have Lightning Blast in hand, and your deck contains the following cards: The answer is that you should loot, but I’ll get there in due time. That would be more cruel and unusual than even I could stomach, so I decided to go a little deeper. I was really tempted to follow up part 1 of this column with just the following picture:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |