With all that said, let’s start the countdown to ignition.Ĭonsidered today, it can be hard to see what made Freelancer such an exciting prospect when it originally launched 14 years ago. Finally, I’ve limited the list to one game per series, mainly to stop myself from filling it with Star Wars games. It includes games that focus on combat, exploration, and even the strategies of space-flight itself. That said, the list isn’t limited to Elite clones either. Hence, you won’t see games like Homeworld or FTL in this list, as although they are set in space, they don’t really simulate the nuances of spaceflight. In assembling this list, I’ve interpreted the term space sim to mean “games that attempt to simulate space-flight in some form”. They’ve since re-emerged in the last decade or so thanks to a combination of alternative funding models and general renewed interest, resulting in a new golden age for the genre. Incredibly popular in the nineties, space sims died out almost completely in the 2000s, barring a handful of major exceptions. ![]() The space sim genre also has a turbulent history. The original Elite and its imitators also offered a glimpse of how expansive and multifaceted games would eventually become, offering multiple ways to advance through its large, open universe. One of the first genres to tap into that innate human desire to explore, space sims allowed us to escape confines of earth and investigate the far reaches of our solar system, our galaxy, and beyond. In this case, Universe Sandbox simulates the supernova as a Type Ia supernova, even though the original star may not be a white dwarf.Space sims epitomise the wish-fulfilment element of games better than any other genre. However, in the spirit of allowing a user to explore scenarios like a supernova in the Solar System, Universe Sandbox allows for supernovae of these smaller-mass stars. In reality, stars like the Sun with masses less than 8 Solar masses will never become supernovae. Universe Sandbox does not simulate less common supernova types, such as Type Ib or Ic supernovae. It will also occur when the mass of a white dwarf star is increased to be greater than the Chandresekhar limit of 1.4 Solar masses, either by collisions with smaller objects or by directly changing the Mass property of the star.Ī Type Ia supernova will leave behind no remnant, and the original star will be removed from the simulation. In Universe Sandbox, a Type Ia supernova is produced when a supernova is triggered for a star with a mass less than 8 Solar masses. If the remnant mass is greater than or equal to 5 Solar masses, the remnant object will be a Black Hole rather than a Star.Ī Type Ia supernova results when a white dwarf gains enough mass to collapse and trigger a runaway thermal reaction. The original Star object will have "Nova Remnant" appended to its name, and its mass will be decreased. In Universe Sandbox, a Type II supernova is produced when a supernova is triggered for a star with a mass of at least 8 times the mass of the Sun. Supernova Clouds and the bright glow of supernovae can be hidden using the Supernovae toggle in the View Settings Menu.Ī Type II supernova results from the collapse of a massive star. ![]() Properties related to the original star and the resultant clouds, including the Supernova Type, Cloud Mass, and Origin location, are located in the Nova tab in the properties panel of any of the Supernova Cloud objects. Related Properties & Settings Properties
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